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Exertion Interfaces: Sport over a Distance for Social bonding ...

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C O N T E N T S
5.3
Results from the Questionnaire
98
5.3.1
Demographic Distribution
98
5.3.2
General Trust Attitude
100
5.3.3
Perception of the Other Player
101
5.3.4
Social Bond
102
5.3.5
Friendship 103
5.3.6
Trust 105
5.3.7
Fun 105
5.3.8
Video-Conferencing Quality
107
5.3.9
Conversation Level and Video-Conferencing Quality
109
5.3.10
Conversational 110
5.3.11
Interaction 110
5.3.12
Natural Leader
111
5.3.13
Overall Experience
112
5.4
Prisoner's Dilemma
113
5.4.1
Correlation with the Questionnaire
114
5.5
Ranking of the Interviews
115
5.6
Interviews 117
5.6.1
Ideas from the Participants
119
5.7
Recommendations for Future Exertion Interfaces
120
5.8
Summary 122
6
DISCUSSION AND CONCLUSION
124
6.1
Discussion 124
6.1.1
Exertion Interfaces
125
6.1.2
Lessons Learned from a Technical Viewpoint
125
6.1.3
Lessons Learned from the Experiment
127
6.2
Results Overview
131
6.3
Suggestions for Future Research
132
6.3.1
Multiple Game Stations
132
6.3.2
Your Teammate is in a Different Country, but Your Opponent is Next
to You
134
6.3.3
Long-Term Effects
135
6.3.4
Zoomed Attention
136
6.3.5
Separating Sports into its Pieces
136
6.3.6
Modifying Transmitted Components in Real-Time
137
6.3.7
Adjusting Players' Skills
137
6.3.8
Further Studies
139
Exertion Interfaces: Sports over a Distance for Social Bonding and Fun
8







Summary :

C O N T E N T S 5.3 Results from the Questionnaire 98 5.3.1 Demographic Distribution 98 5.3.2 General Trust Attitude 100 5.3.3 Perception of the Other Player 101 5.3.4 Social Bond 102 5.3.5 Friendship 103 5.3.6 Trust 105 5.3.7 Fun 105 5.3.8 Video-Conferencing Quality 107 5.3.9 Conversation Level and Video-Conferencing Quality 109 5.3.10 Conversational 110 5.3.11 Interaction 110 5.3.12 Natural Leader 111 5.3.13 Overall Experience 112 5.4 Prisoner's Dilemma 113 5.4.1 Correlation with the Questionnaire 114 5.5 Ranking of the Interviews 115 5.6 Interviews 117 5.6.1 Ideas from the Participants 119 5.7 Recommendations for Future Exertion Interfaces 120 5.8 Summary 122 6 DISCUSSION AND CONCLUSION 124 6.1 Discussion 124 6.1.1 Exertion Interfaces 125 6.1.2 Lessons Learned from a Technical Viewpoint 125 6.1.3 Lessons Learned from the Experiment 127 6.2 Results Overview 131 6.3 Suggestions for Future Research 132 6.3.1 Multiple Game Stations 132 6.3.2 Your Teammate is in a Different Country, but Your Opponent is Next to You 134 6.3.3 Long-Term Effects 135 6.3.4 Zoomed Attention 136 6.3.5 Separating Sports into its Pieces 136 6.3.6 Modifying Transmitted Components in Real-Time 137 6.3.7 Adjusting Players' Skills 137 6.3.8 Further Studies 139 Exertion Interfaces: Sports over a Distance for Social Bonding and Fun 8


Tags : interfaces,exertion,quality,136,fun,learned,110,124,125,ideoconferencing,132,social,105





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