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MX51x Graphics
Native OpenGL ES 2.0 based on ATI/AMD Unified Shader Architecture
·
Same architecture and same content tools as
in Xbox 360 and AMD's PC graphics chips
·
Licensed by several industry leaders, providing for
a strong foundation for a content creation ecosystem
·
Binning architecture provides for low memory/power requirements
·
27 M triangles / sec
·
166 M pixels / sec raw performance (1 pixel / clock)
500 M pixels / sec (effective w/ 3x overdraw)
A native OpenVG 1.1 hardware implementation
·
Driving high-quality UIs and Flash(Silverlite?)-based internet
browsing with extremely low power consumption
·
Free 16x antialiasing for very high-quality fonts and graphics
·
Capable of delivering a full 3D user interface experience
beyond anything on the market today with a fraction of
the power consumption compared to any other solution
·
166 M pixels / sec raw performance (1 pixel / clock)
Summary :
MX51x Graphics Native OpenGL ES 2.0 based on ATI/AMD Unified Shader Architecture · Same architecture and same content tools as in Xbox 360 and AMD's PC graphics chips · Licensed by several industry leaders, providing for a strong foundation for a content creation ecosystem · Binning architecture provides for low memory/power requirements · 27 M triangles / sec · 166 M pixels / sec raw performance (1 pixel / clock) 500 M pixels / sec (effective w/ 3x overdraw) A native OpenVG 1.1 hardware implementation · Driving high-quality UIs and Flash(Silverlite?)-based internet browsing with extremely low power consumption · Free 16x antialiasing for very high-quality fonts and graphics · Capable of delivering a full 3D user interface experience beyond anything on the market today with a fraction of the power consumption compared to any other solution · 166 M pixels / sec raw performance (1 pixel / clock)
Tags :
sec,architecture,freescale,graphics,pixels,semiconductor,highquality,other,clock,raw,low,natie,performance